I used a number of official and unofficial sources to come up with these proposed rules. Again, I appreciate any feedback.
Imperial Guard "Charybdis" Light Assault Tank - Fast Attack choice - A unit is a squadron of 1 to 3 Charybdis Tanks
Vehicle (Tank, Small, Agile [fast engine]), equipped with smoke launchers and searchlight
Universal Special Rule: Air-Droppable - Much like Elysian Sentinels and Tauros ATVs, the Charybdis is light and compact enough to be inserted strategically via air-drop by Imperial Navy Valkyries or Sky Talons. The Charybdis can even be equipped with heavy-duty grav-chutes for swift deployment and precise guidance into especially tight spots, such as a city street flanked by towering buildings. All Charybdis Tanks have the Deep Strike special rule.
Ballistic Skill: 3
Armour: F 12, S 11, R 10
Base cost for a mini-tank is 70 pts.
"Charybdis Conqueror" with conqueror cannon and co-axial storm bolter in turret: 120 pts.
"Charybdis Annihilator" with twin-linked autocannon and co-axial storm bolter in turret: 115 pts.
"Charybdis Executioner" with plasma cannon and co-axial storm bolter in turret: 110 pts.
Conqueror Cannon: Range 36", Strength 6, AP 3, Heavy 1, Large (5") Blast
Add a second (pintle-mounted) storm bolter for 10 pts.
Add a hunter-killer missile for 10 pts.
Add dozer blade (counts as rough terrain modifications) for 10 pts.
Add extra armour for 15 pts., but lose Air-Droppable special rule
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