Sunday, January 29, 2012

Proposed rules for IG mini-tanks

I used a number of official and unofficial sources to come up with these proposed rules.  Again, I appreciate any feedback.

Imperial Guard "Charybdis" Light Assault Tank - Fast Attack choice - A unit is a squadron of 1 to 3 Charybdis Tanks
Vehicle (Tank, Small, Agile [fast engine]), equipped with smoke launchers and searchlight

Universal Special Rule: Air-Droppable - Much like Elysian Sentinels and Tauros ATVs, the Charybdis is light and compact enough to be inserted strategically via air-drop by Imperial Navy Valkyries or Sky Talons.  The Charybdis can even be equipped with heavy-duty grav-chutes for swift deployment and precise guidance into especially tight spots, such as a city street flanked by towering buildings.  All Charybdis Tanks have the Deep Strike special rule.
Ballistic Skill: 3
Armour: F 12, S 11, R 10

Base cost for a mini-tank is 70 pts.

"Charybdis Conqueror" with conqueror cannon and co-axial storm bolter in turret: 120 pts.
"Charybdis Annihilator" with twin-linked autocannon and co-axial storm bolter in turret: 115 pts.
"Charybdis Executioner" with plasma cannon and co-axial storm bolter in turret: 110 pts.

Conqueror Cannon: Range 36", Strength 6, AP 3, Heavy 1, Large (5") Blast

Add a second (pintle-mounted) storm bolter for 10 pts.
Add a hunter-killer missile for 10 pts.
Add dozer blade (counts as rough terrain modifications) for 10 pts.
Add extra armour for 15 pts., but lose Air-Droppable special rule

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